THE CURRICULUM

Where are you stuck?

No workshop covers every problem a painting can hand you. What it can do is explain one process all the way through, illustrate it on a real painting, and leave you enough of the mechanism to build your own by taking systems apart. The famous paintings on these pages are there for the same reason. A system is easier to take apart when you can already see it working.

So the material is made to be returned to rather than watched once. When a painting stalls, the stall usually names the chapter that treats it, which makes the stall the fastest way in. Seven of them are below, each with the move to make next and where the material sits. The quoted lines are Daniel’s, from the painting demos and his podcast answers.

They repeat, and the repetition is the useful part. Teaching since he was fifteen gave him the observation plainly: “how many people have the same weaknesses or the same issues.”

The chapters these routes land in are laid out on the curriculum map, and the ones still being built say so there.

STALL 1

I don’t know what to paint

You can paint, and there is nothing you want badly enough to spend the hours on. Ideas arrive and none of them survive contact with a panel, or one gets started and dies at the halfway mark because there was never enough behind it. His version of the problem: “Starting something is easy, but how do you assemble all the pieces into something you find interesting?” The arithmetic is what makes it worth solving properly. The idea can be easy, and it can take three hundred hours to execute.

FIRST MOVE

Start the catalog. Save any image that makes you feel something, film, photography, sculpture, dance, without stopping to justify it. He spent a year or two doing exactly this.

The idea gets tested at thumbnail size before a panel is committed to it, which is Seeing in Three Values. The rest of this work belongs to Chapter 1, Composition and Vision, on the curriculum map, where reference gets worked out too. His standard there: “I wouldn’t recommend blindly searching for some sort of image to make a copy of as a painting. But if you’re clear on what you’re doing, photo references can be very valuable.” The self-knowledge side of the same question is the style writing, starting with developing your own painting style.

Honest note: the Composition and Vision chapter is not filmed yet. What is live is the written lessons and the charts they run on.

STALL 2

My values turned to mud

Everything drifted to the middle. The darks lightened, the lights dulled, and a start that read from the doorway now reads as one gray field. Squint at it and the shapes no longer sort into families, which is the tell: the picture stopped being a value pattern and became a pile of individual notes.

FIRST MOVE

Squint, and force every passage into one of three brackets. Darks, mids, lights. Any passage you cannot assign is a decision you have not made yet.

The bracket system and the two thumbnail exercises are Seeing in Three Values. The light that makes the brackets checkable is One Light, with the collapse test you can run on a kitchen table under one lamp. The figure that explains why a value only reads against its neighbours is Tonal relationships, on the color charts.

STALL 3

The drawing keeps moving under me

You render an eye, step back, and it is in the wrong place. So it moves, and the modeling moves with it, and the head slides for another two hours. Every correction costs you the work that came before it, which is the signature of finishing something before its location was settled.

FIRST MOVE

Stop modeling and go back to location. At the easel he compresses it to four words: “Location first, then form and nuance.”

The whole order, with his day-two shadow-shape drill and Harold Speed’s location scaffold, is Shape Before Form. The maps it runs on, continents through regions and the shadow-shape anchor, sit on the composition charts.

STALL 4

I can’t mix the color I see

The pile looks right on the palette and lands wrong on the panel. Or you get close by adding one more tube, and then the next mixture fights the last one, and the picture starts to look like several paintings that met by accident. The count is usually the culprit, not your eye.

FIRST MOVE

Count the pigments in the mixture that failed. Then mix that passage again using only the short list the rest of the painting came from.

The palette lesson, with the string exercise straight off the demo, is The Balance of a Palette. The charts behind it live in the color room, with a page each for the reds, yellows, greens and blues. If the mixtures are going dull rather than wrong, the causes are laid out in why an oil painting goes muddy.

STALL 5

Every session makes it worse

You leave the easel each day with the painting slightly behind where it was. The start was alive and the hours since have cost you the thing that was working. He knows the feeling well enough to name it: what frustrates him is a piece where “it took a while and I feel like the last 50 hours made it worse instead of better.”

FIRST MOVE

Match the move to the state of the paint. Wet adds, tacky adjusts, dry is fixed. A move made in the wrong state is work you will do twice.

The drying clock and the two-day study are The Second Day. The stop condition, and the call-it-done protocol that gets you an honest look at your own picture, are Complete, Not Finished. The Communion section of the finishing companion is where he treats the same failure at the end of a painting.

STALL 6

The end will not come together

Every area is solved and the picture still does not hold. It reads as parts. You keep adding, each addition separates something else, and there is no point where it stops asking for work. This is the ordinary end state of solving a painting locally, and the cure is a change of direction rather than more effort.

FIRST MOVE

Pick one direction for the session and let it govern every local move. If you cannot name the direction, you were making local fixes with nothing under them.

The whole last thirty percent, section by section, is Finishing Touches, the chapter companion, and the fragmentation counter-move has a section of its own there. The written lesson on the same doctrine is Complete, Not Finished.

STALL 7

It looks right up close and wrong across the room

At arm’s length every passage is handled. From the far wall the picture falls apart: the large shapes stop connecting, the form in light does not hold, and nothing leads. The detail was never the thing carrying it, and distance is the only test that says so.

FIRST MOVE

Walk to the far wall. The test that governs the late stage is his, “the painting needs to read from across the room.”

The across-the-room test, and the keying and calibrating that gets a picture there, are in the finishing companion. Why the verdict changes with distance is the Tonal relationships figure on the color charts, and the edge decisions that follow it are in Complete, Not Finished.

Seven is where the map starts, not where it ends. It grows as the chapters do, and the full layout of what is written, what is filmed and what is still in the studio sits on the curriculum.