How to Paint the Figure in Oil
Paint the figure in oil from gesture and proportion to value and flesh. A process-first method for a convincing figure, with the common mistakes to avoid.
Paint the figure in oil by getting the big relationships right before any detail. Set the gesture and the proportion in a thin block-in. Find the light and shadow as two masses and keep the shadow connected. Lock the value range, darkest dark to lightest light. Then mix flesh as temperature across the form. A figure convinces because the drawing and the value pattern are true. Skin and finish come after, fast, once the structure holds.
The figure is the portrait problem at full length. Same thinking, more real estate, and a few traps that only show up once you are working with the whole body instead of a head.
Gesture first, then proportion
Start with the line of action, the single curve that runs through the pose from head to weight-bearing foot. Lay it in with a thin brushmark before you measure anything. That line is the life of the figure, and a beautifully measured drawing built without it will still look stiff and posed.
Then check proportion against it. The standing adult runs roughly seven and a half heads tall, the pit of the neck to the navel about a head and a half, the elbow near the navel, the wrist near the crotch. These are starting averages, not rules, and your particular model will break some of them. Use them to catch the gross errors early, when they cost a brushstroke instead of a session.
Block in thin and big
Mass the whole figure in with a thin, transparent mix, working from the largest shapes inward. Watch the negative shapes, the gaps between an arm and the torso, because they are easier to judge accurately than the limb itself. Use plumb lines: hold your brush vertical and see what stacks over what, the ear over the collarbone, the chin over the foot. Keep this stage loose enough to wipe and move. Nothing here is precious. You are looking for the right architecture, not a finished edge.
Light and shadow as two masses
Squint until the figure breaks into just two values, light and shadow, and paint that division first. Keep the shadow as one connected shape that travels down the body, never as a scatter of dark spots. The line where light meets shadow, the terminator, is where the form turns hardest, so it usually wants to be your softest edge. Separate form shadow, the gradual turn of the body away from the light, from cast shadow, the sharper dark a limb throws onto another surface. Form shadows stay soft and transparent. Cast shadows sit darker and harder edged.
Set the value range, then build color
Place your anchors. The darkest accent, often a core shadow under the ribs or inside the elbow. The brightest highlight, often a shoulder, a knee, or a collarbone catching the light most directly. With both poles down, every halftone in between has a reference, and the figure stays in one consistent light.
Now mix flesh the way you would on a face, as temperature across the form, with one difference. A body gives you more planes and more zones to track. The chest and shoulders, fully lit, run warm and high in value. Hands, feet, knees, and elbows often flush redder where the skin is thin over bone. The torso's shadowed underside cools or picks up reflected color from whatever lies beneath it. Keep all of these tied to one base mix so the body reads as a single figure under a single light.
Edges and the silhouette
The outline of the figure against its background is the first thing the eye reads, so design it. Sharpen the edges where you want attention, a lit hip, the jaw, a hand near the face. Soften the edges that should sink back, the far leg, the shadow side melting into a dark ground. A figure with every edge equally sharp looks cut out and pasted on. Controlled edges are what set it into real air and space.
From life or from a photo
From life, always, when you can manage it. Standing in front of a model you see true value, real color temperature, and the subtle shift of the pose as the body settles, none of which a camera keeps. A photo collapses the shadows to black, shifts the color, and freezes a single flattened instant. If a photo is all you have, treat it as reference and not as truth. Open the shadows back up, trust temperature over the screen, and draw the gesture you know is there rather than the stiff one the lens recorded.
Across sessions
Block the figure in thin on the first day and let it set. A transparent umber lay-in is touch dry within a day or two, ready to take thicker, more opaque flesh on top without lifting. Build the lights fat over those lean darks, and the surface cures soundly instead of cracking. Three sessions is an honest plan for a figure. Drawing and value first. Color and form second. A short, ruthless final pass for edges and accents.
Is it hard? Yes, and worth it
The figure asks for everything at once, drawing, anatomy, value, color, and edges, stretched across a shape far less forgiving than a single head. Expect early figures to come out stiff or out of proportion. That is the cost of admission, and it is paid down through reps. Draw the figure constantly, even in pencil, even badly, because the painting rests on the drawing and the drawing only comes from mileage.
What you are after is a way of building a figure that belongs to you, not a copy of how mine turn out. That is the same idea behind developing your own painting style, and it is why a sound process matters more than any single trick. The flesh thinking carries straight over from how to paint skin tones in oil.
If you want a read on where your own work is heading, the Artist Reading takes a few minutes. The workshop opens in July, and the waitlist hears first.
FAQ
How many heads tall is the human figure? Roughly seven and a half heads for a standing adult, with eight heads used as an idealized, slightly heroic proportion. Treat these as averages to catch big errors. Your actual model will vary, so measure the person in front of you.
Should I paint the figure from life or from photos? From life whenever possible. You get true value, real temperature, and the living adjustment of the pose. Photos flatten value and shift color, so if you work from one, correct the shadows and trust your understanding over the screen.
Where do I start on the canvas? With the gesture, the single line of action through the pose, then the big proportions and the two-value light-and-shadow division. Detail and color come only after that architecture is right.
Why do my figures look stiff? Usually the gesture was skipped or measured away. Lay in the line of action first and keep it through every later stage. Stiffness also comes from edges that are all equally hard, so vary them.
Written by Daniel Bilmes — painter and educator, Los Angeles. Methods.art is the online painting program built around developing your own process, not copying a house style. See the program or work with Daniel one-on-one.